- Illustrated Chapter Books
- Ages 7–9
- Fantasy

Dungeon Runners: Sky Battles
Book 2 of 4 in Dungeon RunnersView the full series
Round two of the Dungeon Running League, this time among the clouds. Larwood expands the world vertically; Todd-Stanton gets new visual territory in the sky-dungeon geometry; and the team's first proper rivalry begins to bite.
- Best for7–9
- FormatIllustrated
The vibe
What it’s like.
Style
- Conversational
- Comedic
- Onomatopoeic
Tone
- Funny
- Exciting
- Adventurous
- Silly
- Suspenseful
- Warm
Themes
Experience meters
What’s it about?
The story.
Sky Battles takes the formula established in Hero Trial and lifts it, literally, into a new physical register. The dungeon this time is set inside a cloud city, with flying challenges and aerial combat replacing the maze-and-corridor logic of book one. The ambition deep theme (0.6) appears for the first time in the series and reflects what happens when the team has tasted competition: they want to win now, not just survive, and that shift in motivation creates new friction within the trio. Trust (0.5) is the other new entry, sky battles require a level of teamwork-under-pressure that the ground-based first book didn't fully test. Todd-Stanton's illustrations have to work harder here, since the spatial reasoning of a sky-based dungeon doesn't carry the same visual shorthand as a maze, and the rivalry surface topic suggests an antagonist team is properly introduced as a recurring threat across the rest of the series. A natural read for anyone who finished book one and wanted the world to keep opening up; the trio dynamic is now established enough that the book doesn't need to spend pages reintroducing them.
Fit check
Right for your child?
Where it lands by age
- 1
- 3
- 5
- 7
- 9
- 11
- 13
- Best fit · 7–9
- Read aloud · 6–9
- Independent · 7–10
Prose load
Moderate
Visual support
High
Reluctant-reader friendly
Very
Read-aloud quality
Strong
Works well for
- Reading aloud
- Reading together
- Reluctant readers
Nothing in the book is likely to concern most parents. Safe to recommend without preview.
Bedtime suitability
3 / 5 · Workable
Sensitive-child
3 / 5 · Mostly fine
Graphic intensity
1 / 5 · None
Best for
- Reluctant readers
- Fantasy fans
- Adventure seekers
- Dog man fans
- Series readers
Avoid if
No common reasons to avoid this one — a rare clean sweep on the sensitivity flags.
Particularly good for children who are…
- Reluctant reader
- Struggling with reading
- Making friends
- Low self esteem
In the classroom
How it works in school.
A funny, fast-paced gaming-style fantasy series — a great reluctant-reader pick and classroom-library staple.
A book children love that happens to support school — never a stand-in for the texts a class is taught with. Reviewed for the classroom · June 2026.
Why it lands
Why they love it.
Why kids love it
The specific kick is the cloud city — the league lifted vertically into a sky dungeon, flying challenges replacing the corridors of book one, the team now wanting to win and that ambition starting to create friction between them. The second Dungeon Runners with a proper rival team introduced.
- Adventure and freedom
- Being special or chosen
- Friendship and belonging
- Going on a quest
- Having a secret base
Why parents love it
The Dungeon Runners sequel — vertical setting opening new visual territory, ambition entering the team dynamic for the first time, the trio established enough that the book doesn't waste pages reintroducing them. Natural next step for any reader who finished Hero Trial.
- Shared humour
- Quick to read
- Bedtime appropriate
- Conversation starter
In the series
Dungeon Runners.
4 books · open the series →
About the creators
About the creators.
If you liked this
Three ways out of this book.
If you liked this, try…
Lateral matches. Same shelf, different texture.
Come into this from…
Easier or preparing reads — perfect lead-ins.
Where to go next…
Escalation reads — a step up in scale, silliness, or stakes.
Buy or borrow
Pick up a copy.
- Bookshop.org ↗
- Waterstones ↗
- Amazon UK ↗
- Hive ↗
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