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Cover of Dungeon Runners: Sky Battles
Illustrated · ages 7–9

Dungeon Runners: Sky Battles

Written by Kieran Larwood · Illustrated by Joe Todd-Stanton

Book 2 of 4 in Dungeon RunnersView the full series

Bestseller list

Round two of the Dungeon Running League, this time among the clouds. Larwood expands the world vertically; Todd-Stanton gets new visual territory in the sky-dungeon geometry; and the team's first proper rivalry begins to bite.

  • Best for7–9
  • FormatIllustrated
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The vibe

What it’s like.

Style

  • Conversational
  • Comedic
  • Onomatopoeic

Tone

  • Funny
  • Exciting
  • Adventurous
  • Silly
  • Suspenseful
  • Warm

Themes

On the pagedungeon, sky battle, cloud city, flying challenge, monster, league competition, bravery test

Experience meters

Energy5/ 5
Humour4/ 5
Scariness2/ 5
Peril3/ 5
Wonder4/ 5
Cosiness2/ 5
Emotional intensity2/ 5
Conceptual intensity2/ 5

What’s it about?

The story.

Sky Battles takes the formula established in Hero Trial and lifts it, literally, into a new physical register. The dungeon this time is set inside a cloud city, with flying challenges and aerial combat replacing the maze-and-corridor logic of book one. The ambition deep theme (0.6) appears for the first time in the series and reflects what happens when the team has tasted competition: they want to win now, not just survive, and that shift in motivation creates new friction within the trio. Trust (0.5) is the other new entry, sky battles require a level of teamwork-under-pressure that the ground-based first book didn't fully test. Todd-Stanton's illustrations have to work harder here, since the spatial reasoning of a sky-based dungeon doesn't carry the same visual shorthand as a maze, and the rivalry surface topic suggests an antagonist team is properly introduced as a recurring threat across the rest of the series. A natural read for anyone who finished book one and wanted the world to keep opening up; the trio dynamic is now established enough that the book doesn't need to spend pages reintroducing them.

Fit check

Right for your child?

Where it lands by age

  • 1
  • 3
  • 5
  • 7
  • 9
  • 11
  • 13
  • Best fit · 7–9
  • Read aloud · 6–9
  • Independent · 7–10

Prose load

Moderate

Visual support

High

Reluctant-reader friendly

Very

Read-aloud quality

Strong

Works well for

  • Reading aloud
  • Reading together
  • Reluctant readers
Moderate sensitivityWorth a preview

Nothing in the book is likely to concern most parents. Safe to recommend without preview.

Bedtime suitability

3 / 5 · Workable

Sensitive-child

3 / 5 · Mostly fine

Graphic intensity

1 / 5 · None

Best for

  • Reluctant readers
  • Fantasy fans
  • Adventure seekers
  • Dog man fans
  • Series readers

Avoid if

No common reasons to avoid this one — a rare clean sweep on the sensitivity flags.

Particularly good for children who are…

  • Reluctant reader
  • Struggling with reading
  • Making friends
  • Low self esteem

In the classroom

How it works in school.

A funny, fast-paced gaming-style fantasy series — a great reluctant-reader pick and classroom-library staple.

Classroom role

  • Classroom library

A book children love that happens to support school — never a stand-in for the texts a class is taught with. Reviewed for the classroom · June 2026.

Why it lands

Why they love it.

Why kids love it

The specific kick is the cloud city — the league lifted vertically into a sky dungeon, flying challenges replacing the corridors of book one, the team now wanting to win and that ambition starting to create friction between them. The second Dungeon Runners with a proper rival team introduced.

  • Adventure and freedom
  • Being special or chosen
  • Friendship and belonging
  • Going on a quest
  • Having a secret base

Why parents love it

The Dungeon Runners sequel — vertical setting opening new visual territory, ambition entering the team dynamic for the first time, the trio established enough that the book doesn't waste pages reintroducing them. Natural next step for any reader who finished Hero Trial.

  • Shared humour
  • Quick to read
  • Bedtime appropriate
  • Conversation starter

In the series

Dungeon Runners.

4 books · open the series →

About the creators

About the creators.

KL

Kieran Larwood

Writer · United Kingdom

Kieran Larwood is a British author best known for the Podkin One-Ear / The Five Realms middle-grade fantasy series, Watership-Down-meets-Brian-Jacques rabbit-epic adventures set in a richly imagined warren world, and for the Dungeon Runners illustrated chapter-book series. Larwood's voice is warm, well-paced, with strong worldbuilding for the middle-grade fantasy reader who has grown out of Beatrix Potter but isn't yet ready for the heaviness of His Dark Materials. He has also written the Carnegie-shortlisted Freaks and a range of stand-alone middle-grade fiction. A reliable middle-grade fantasy author for ages 9–12.

More from Kieran Larwood
JT

Joe Todd-Stanton

Illustrator · United Kingdom · b. 1988

Joe Todd-Stanton is a British illustrator and graphic novelist born in 1988, best known for Brownstone's Mythical Collection, a series of standalone illustrated chapter-books retelling myths and legends from across cultures through the lens of a fictional family of magical-collector ancestors. Titles include Arthur and the Golden Rope (Norse), Marcy and the Riddle of the Sphinx (Egyptian), Kai and the Monkey King (Chinese), and Leo and the Gorgon's Curse (Greek). Todd-Stanton's style is detailed, painterly and richly atmospheric, closer to classic illustrated children's fiction than contemporary cartoon picture books, which gives the series a giftable, near-classic feel. Strong read-aloud quality for ages 6–10 and an excellent route into mythology.

More from Joe Todd-Stanton

If you liked this

Three ways out of this book.

Where to go next…

Escalation reads — a step up in scale, silliness, or stakes.

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Dungeon Runners: Ocean Chase

by Kieran Larwood

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by Kieran Larwood

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Dragon Mountain

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Last reviewed · April 2026Suggest a correctionHow we recommend

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